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Project FM - "The Mouse in the Cabin

My responsibilities were...

- Create rough artwork to help determine the look and feel of the game early on (mainly) Player character concepts 

- Design UI elements, 2D graphics, etc 

- 3D model environment and props - UV unwrapped all models and delegated texture work 

- Designed every PowerPoint for marketing

  • Storyboard Artist

    • Started a storyboard, was soon finalized by the cinematic lead

  • I also helped with coding (Health UI and Start/End Screen), research, and final additions. 

    • Which includes creating a credit sequence and rigging the cat mob 

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