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Project FM - "The Mouse in the Cabin
My responsibilities were...
- Create rough artwork to help determine the look and feel of the game early on (mainly) Player character concepts
- Design UI elements, 2D graphics, etc
- 3D model environment and props - UV unwrapped all models and delegated texture work
- Designed every PowerPoint for marketing
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Storyboard Artist
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Started a storyboard, was soon finalized by the cinematic lead
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I also helped with coding (Health UI and Start/End Screen), research, and final additions.
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Which includes creating a credit sequence and rigging the cat mob
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